Length: 15 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
NX- Small pan right to a 3 story brick apartment building. There are lights on two units on the 3rd floor. Bare trees but no snow. There is a glass front door. There are other brick apartments on both sides.
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Rights temporarily restricted NX- Small pan right to a 3 story brick apartment building. There are lights on two units on the 3rd floor. Bare trees but no snow. There is a glass front door. There are other brick apartments on both sides.
Length: 15 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
NX- Tilt down from a tree to a 3 story brick apartment building. There are lights on two units on the 3rd floor. Bare trees but no snow. There is a glass front door. There are other brick apartments on both sides.
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Rights temporarily restricted NX- Tilt down from a tree to a 3 story brick apartment building. There are lights on two units on the 3rd floor. Bare trees but no snow. There is a glass front door. There are other brick apartments on both sides.
Length: 26 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
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DX- POV straight down. We see rocks, trees. High up.
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Length: 41 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static suicide POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 34 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static suicide POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 34 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static suicide POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 35 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 39 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 43 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 39 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Process plate static POV down a mountain ravine. We are actually on a stuck chair lift that is shaking.
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Length: 33 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
Dusk- Process plate static POV down a mountain ski lift run. We are actually on a stuck chair lift that is shaking. we see some lights down in the valley
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Length: 21 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
Dusk- Process plate static POV down a mountain ski lift run. We are actually on a stuck chair lift that is shaking. we see some lights down in the valley
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Length: 30 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
Dusk- Process plate static POV down a mountain ski lift run. We are actually on a stuck chair lift that is shaking. we see some lights down in the valley
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Length: 26 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
Dusk- Process plate static POV down a mountain ski lift run. We are actually on a stuck chair lift that is shaking. we see some lights down in the valley
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Length: 125 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Master straight back Parked process plate on a city street with some brick buildings and bars, restaurants. The trees have no leaves. All angles and night match.
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Length: 99 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Parked process plate 45 to passenger on a city street with some brick buildings and bars, restaurants. The trees have no leaves. All angles and night match.
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Length: 66 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Parked process plate 90 to passenger on a city street with some brick buildings and bars, restaurants. The trees have no leaves. All angles and night match.
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Length: 78 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
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DX- Parked process plate 90 to driver on a city street with some brick buildings and bars, restaurants. The trees have no leaves. All angles and night match.
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Length: 96 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Parked process plate 45 to driver on a city street with some brick buildings and bars, restaurants. The trees have no leaves. All angles and night match.
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Length: 28 sec.
Format: 4K R3D
Digital Sources: None
Aspect Ratio: 16:9
Click for full details
DX- Parked process plate reflection plate on a city street with some brick buildings and bars, restaurants. The trees have no leaves. All angles and night match.
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