Length: 20 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
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NX- hold then tilt up Left along beige stone and brick 6-story government building/office building, some arched windows, nice accent lighting, rkd L
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Length: 20 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
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NX- hold then tilt up Left along beige stone and brick 6-story government building/office building, some arched windows, nice accent lighting, rkd L
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Length: 13 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
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NX- hold up angle tight on windows near corner then pan L along same beige stone and brick 6-story government building/office building, small city flag, some arched windows, nice accent lighting
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Length: 30 sec.
Format: Hi Def
Digital Sources: Hi Def
Aspect Ratio: 16:9
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DX- process plates as if sitting in outfield stands at baseball stadium- looking up across to baseball crowds on more of first base line, and a lot of sky with big fluffy clouds, windy, stadium lights (green screen), (no field seen) (Wrigley Field baseball stadium, Chicago Cubs) **** Requires Clearance****
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Length: 31 sec.
Format: Hi Def
Digital Sources: Hi Def
Aspect Ratio: 16:9
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DX- process plates as if sitting in right outfield stands at baseball stadium- looking across to baseball crowds along first base line corner stands, big fluffy clouds, windy, stadium lights (green screen), (no field seen) (Wrigley Field baseball stadium, Chicago Cubs) **** Requires Clearance****
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Length: 17 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
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NX- hold up angle rkd L on mid section windows of beige stone and brick 6-story government building/office building, some arched windows, nice accent lighting- then tilt up to top floor corner windows
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Length: 15 sec.
Format: 4:4:4:4 (LogC)
Digital Sources: None
Aspect Ratio: 16:9
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NX- hold up angle rkd L on mid section of beige stone and brick 6-story government building/office building, some arched windows, nice accent lighting- then pan L and up to other windows, small city flag
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Length: 24 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Tight- Push in/pull out over playfield of medieval themed pinball machine, including castle with drawbridge, lights flashing. Ball not seen. (games, arcade)
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Length: 18 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Tight- Hold as ball shoots through, then push in over medieval themed pinball machine to small castle. Ball bumps castle, drawbridge opens, lights flash. Pull out as ball returns. (games, arcade)
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Length: 8 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Tight- Medieval themed pinball machine, lights flashing, 2 trapdoors open with ogre figurine. No ball seen. (arcade, games)
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Length: 6 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight on medieval themed pinball machine, lights flashing, ball shoots through. Game in progress. (arcade)
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Length: 34 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Tight- Medieval themed pinball machine, lights flashing. Ball through once, game in progress. (arcade)
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Length: 34 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- CU/Tight above red dragon, part of medieval pinball machine. Pinball though, lights flashing, game in progress.
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Length: 13 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- CU/Tight- Front view of red dragon figurine, part of medieval pinball machine. Pinball through, lights flashing, game in progress. (arcade)
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Length: 12 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight- Medieval themed pinball machine, lights flashing, no ball seen. (arcade)
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Length: 5 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight- Medieval themed pinball machine, lights flashing, pinball through. Game in progress. (arcade)
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Length: 10 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight- Medieval themed pinball machine, lights flashing, pinball through. Game in progress. (arcade)
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Length: 13 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight- Medieval themed pinball machine, lights flashing, pinball through. Game in progress. (arcade)
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Length: 37 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight on medieval themed pinball machine, lights flashing. Two ogre figurines pop up out of trap doors, drop back down. Game in progress. (arcade)
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Length: 25 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight on medieval themed pinball machine. Ogre figurine pops up out of trap door. Lights flashing, ball through once. Game in progress. (arcade, games)
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