Length: 30 sec.
Format: Hi Def
Digital Sources: Hi Def
Aspect Ratio: 16:9
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DX- process plates as if sitting in outfield stands at baseball stadium- looking up across to baseball crowds on more of first base line, and a lot of sky with big fluffy clouds, windy, stadium lights (green screen), (no field seen) (Wrigley Field baseball stadium, Chicago Cubs) **** Requires Clearance****
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Length: 31 sec.
Format: Hi Def
Digital Sources: Hi Def
Aspect Ratio: 16:9
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DX- process plates as if sitting in right outfield stands at baseball stadium- looking across to baseball crowds along first base line corner stands, big fluffy clouds, windy, stadium lights (green screen), (no field seen) (Wrigley Field baseball stadium, Chicago Cubs) **** Requires Clearance****
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Length: 34 sec.
Format: Hi Def
Digital Sources: Hi Def
Aspect Ratio: 16:9
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DX- process plates as if sitting in right outfield stands at baseball stadium- looking across to baseball crowds along first base line corner stands, lots of blue (green screen), (no field seen) (Wrigley Field baseball stadium, Chicago Cubs) **** Requires Clearance****
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Length: 11 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold on a typical 1970's style light blue-gray slat wood two story house in the hills, brick chimney, all lights on then downstairs light turns off then tilt up/right, rkd L,
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Length: 4 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold on a typical 1970's style light blue-gray slat wood two story house in the hills, brick chimney, right corner upstairs window light on then turns off- pan R slightly, rkd L,
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Length: 12 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold on a typical 1970's style light blue-gray slat wood two story house in the hills, brick chimney, only porch light on- then corner right upstairs window light turns on, rkd L,
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Length: 23 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold on a typical 1970's style light blue-gray slat wood two story house in the hills, brick chimney, only porch light on- then left corner upstairs window light turns on- holds then light turns off, rkd L,
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Length: 16 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold on a typical 1970's style light blue-gray slat wood two story house, brick chimney, some lights on, then left corner upstairs window light turns off, rkd L,
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Length: 20 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold on a typical 1970's style light blue-gray slat wood two story house, brick chimney, some lights on, then right corner upstairs window light turns off- holds then turns back on, rkd L,
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Length: 20 sec.
Format: 35mm
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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NX- hold tight on a typical 1970's style light blue-gray slat wood two story house, brick chimney, porch light on and right upstairs window light on, then upstairs light turns off then pan R/up and same light turns back on- hold then pan L/down, rkd L,
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Length: 13 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Tight- Push in over playfield of medieval themed pinball machine to small castle with drawbridge, holds on castle. No ball seen. (arcade, games)
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Length: 8 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Tight- Medieval themed pinball machine, lights flashing, 2 trapdoors open with ogre figurine. No ball seen. (arcade, games)
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Length: 12 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight- Medieval themed pinball machine, lights flashing, no ball seen. (arcade)
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Length: 7 sec.
Format: Hi Def
Digital Sources: HI Def & Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight/CU- Low POV across playfield of medieval themed pinball machine, from behind flippers. Lights flashing, no ball seen. (arcade, games)
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Length: 8 sec.
Format: Hi Def
Digital Sources: Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight/CU on Simpsons themed pinball machine, from behind flippers. Blinking lights, no ball seen. (arcade)
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Length: 16 sec.
Format: Hi Def
Digital Sources: Digi Beta
Aspect Ratio: 16:9
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INTERIOR/INSERT- Static- Tight/CU on two head figurines/mechanics of construction themed pinball machine. No ball seen, but heads/faces move. (arcade)
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Length: 31 sec.
Format: Hi Def
Digital Sources: None
Aspect Ratio: 16:9
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DX- tighter on large billboard sign in an industrial area with the downtown Los Angeles skyline in bg (billboard AD needs to be removed- no clearance for usage of company name)
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Length: 31 sec.
Format: Hi Def
Digital Sources: None
Aspect Ratio: 16:9
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DX- tight on large billboard sign in an industrial area with the downtown Los Angeles skyline in bg (billboard AD needs to be removed- no clearance for usage of company name)
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Length: 31 sec.
Format: Hi Def
Digital Sources: None
Aspect Ratio: 16:9
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DX- tight on large billboard sign in an industrial area with the downtown Los Angeles skyline in bg (billboard AD needs to be removed- no clearance for usage of company name)
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Length: 14 sec.
Format: Hi Def
Digital Sources: None
Aspect Ratio: 16:9
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Late DX/Dusk, Magic Hour- across to a corner 3-story distressed run down brick industrial building/warehouse/loft apartment, with top floor arched windows, roll doors, fire escape, lights on 2nd floor, 2 men leave bldg ("544"), one story warehouse with no windows next door
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